I have always been a girl that loves her board games. Board games, card games, I LOVE games. I usually have a knack for winning and playing games is sometimes the only time my competitive side shows. Especially, if it’s a game I am used to winning, like Disney Scene- It or Rummikub. Then there are the games that I know I don’t win but still like to play. These are games like Stratego, Monopoly, and Risk. Risk was one of my favorites growing up, I used to love gathering around a table with my brother and all of our cousins around the holidays and spending HOURS on end prepping for world domination. I loved the intricate little soldiers, and cannons, the men on their horses. For those that haven’t played, the game is all about strategy, alliances and of course the end result and how you win is to concur the world. There are three types of militia of different point values and a map of the world colored by continent. Your job is to spread your army across every continent and take over the countries from other players on the board by rolling high numbers on dice. Playing this game enough times, I now have the perfect starting strategy: put all my troops in Australia first, then, as the game progresses, branch out from Australia into Egypt, over to south then central and north America, then spread across Asia and finish in Europe. Never EVER start in Europe. It is a tramping ground that is easily taken as there are no secure borders of protection. People can come and attack you from all sides of the map. Its best, to skirt on the sidelines, but everyone else is also trying for that strategy.
I usually last about halfway through a game. I am not the first person to be defeated, usually people leave me on the board because they know I am not a threat and they take the real competition out first. I usually make it through “alliance and treaty time” the time of the game where people build partnerships. “I ‘PROMISE’ not to go after you here if you help me take this piece of land from so- and – so over there”, or like in Monopoly, “I’ll give you this region if you can just help me or let me have this section here”. In a game where the ultimate goal is to be the last one on the map, its clear that getting there alone is hard. You don’t always have the support or militia you need. The tricky part of the game, however, is when these alliances start to break. It’s all fun in the beginning with people promising things to each other but halfway through it gets chaotic and tension arises. “HEY! You PROMISED I was safe here. What are you DOING!!!”, “SORRY, sorry, it’s a game, don’t freak out- you knew this wouldn’t last forever- You should have built up your militia and been ready!” Playing with my cousins, this is usually where I stop. We have a lot of competitive people in the family who despite this being “just a game” feelings get hurt and tension gets the best of us. The game quickly turns into- how fast can Katie destroy herself and exit the game and avoid the conflicts. All the girls are usually dominated at this point and are ready to play Barbies or House, something less violent. Its funny how a board game meant for children, can influence so much of life and enforce societies stereotypes and “values”. You may be wondering why I have spent most of one of my first blogs on Tucson, discussing a children’s game. It’s a valid question; I was curious as well when this game was on my mind the whole plane ride here. See, I was reading some of the pre-required readings on the plane (that I failed to read over the summer) and this game, kept coming back to my memories. For the next year, I have committed to being a Tucson Borderlands YAV. I knew coming in that a lot of the learning that I would have to do with life and culture along America’s “border”. A lot of the articles we were supposed to be reading, dealt with history of the border and how colonization happened very quickly and all at once. One article in particular, “Tohono O’odham Nation- History and Culture”, did a very good job in summarizing how abruptly a people can become displaced from their land and culture without so much as a warning or conversation. Like when you are sneaking your troops around the borders in Risk, instead of facing the conflict in Europe head on and in the open. The article tells a quick recap of how the indigenous people (Tohono O’odham) have lived on the land we Americans now consider the boarder for years before it was such. As colonization started happening, the people were promised not to have to worry, they wouldn’t have to change, they would be given special rights and license to maintain their “rights” as citizens. However, as time passed, the line was drawn and the promises made became blurred. Much like in the children’s game, it is hard to keep hold of promises when things are constantly developing. The world around us is always changing and more structure needed to be in place, the special identifications for the Tohono O’odham people eventually no longer mattered. Due to national security, our boarders had to be enforced so “outsiders” didn’t become a problem. The “middleman” had to be cut to assure the “enemy” didn’t stand a chance. If it helps to think of things outside of a “game” perspective for those that didn’t spend their holidays plotting domination, reading the article I also starting thinking of the well known and taught Native American peoples history and the struggles there with colonization. Here I was again, reading examples of other peoples being pushed out of their home, their heritage ripped away by newcomers who pushed for the “betterment of society”. Why do we find it necessary to teach our children about war? Why do we feel the need to establish competitive behavior, violence, mistrust, and strategic sneakery in our youth? Does learning how to “build and maintain an army” have to start so young? Let’s also note but not get into right now the gender roles displayed on who has the power and patience to maintain their armies. Reading these articles, I started to wonder why I saw the game as fun. I always lose interest and know what’s coming in the middle. Why do I play in the first place? The game continues to teach me that developing a strategy, maintaining borders, building alliances, and communication are important. It’s the key to winning the game. However, the untold and unnoticed lesson that we are also instilling is that it’s okay to break those alliances, hurt feelings, and break the trust, for the well being that this is just a game. The innocent bystanders aren’t your friends, neighbors, or innocent people. They are pieces of plastic, alien- like figurines, not human beings. In order to “win” and be the best you can be, you must be able to step on other people’s shoulders and make your way. I find it eerie how my brain can link an article to a children’s game and my brain can draw so many comparisons. I find it scary that I can see where so many life lessons and social structures get formed, without ever taking a second to realize what’s happening. I find it horrifying how fast we can turn on people and focus on the “betterment” of the game, of the country, of the world. Pushing people’s feelings to the side and getting wrapped up in “end goals”.
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